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Alien guy

In this project I studied full pipeline of creation game-ready characters: design, hi-poly sculpt in Zbrush, retopology and UV unwrapping in Maya, baking normal maps in Marmoset, texturing, rigging, skinning in Advanced Skeleton, animating in Maya, and setting it up in Unreal Engine's.

18164 tris, 13240 - without trident,

Hellooo. I'm not a local.

Hellooo. I'm not a local.

Don't mess with me

Don't mess with me

In ya face

In ya face

Kiai!

Kiai!

Idle animation

13240 tris. Diffuse, normal, metallic and roughness maps

13240 tris. Diffuse, normal, metallic and roughness maps

Clay render

Clay render

Sketch with armor

Sketch with armor

Design struggles

Design struggles

Alien guy is choosing a trident

Alien guy is choosing a trident